Of all my vassals, they seemed the most relaxed with their situation and never had any loyalty problems. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. Once you have that, you will be able to assimilate those pops into your hiveWhat should I know about Hive Minds/2. I apologize for the incorrect information in my previous response. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. spudwalt Voidborne • 2 yr. 25 unity/pop, which will help a lot for hives. Do yourself a favour and simply compare Machine empire and Hivemind start. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. Lithoid hive minds get +50 years on the back end, but their starting age changes from 10-20 to 50-80, an average of 50 years. While they include things like entertainment or art, they're also good roads or hospitals. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Talented. I'll second emotion emulators being a good pick. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders. Default rights for new species in the empire can also be set, which can later be modified for individual species. Otherwise, a popular format of rapid breeders/budding and intelligent+fleeting and deviants will do the job. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. 17 years (assuming 12 mo / yr). Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. By the midgame its usually the amenities that cost the most compared to other upkeep costs. Better researchers, technicians, and alloy jobs. 0 unless otherwise noted. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. AKA using caretakers to play Optimus Prime: The faction. Also you can use the "city district" to get more maintenance drones. The whole command structure is. This means it takes 278. Hives, as organic pops, suffer all habitability penalties. Amenities. In later stages your global growth will be faster than one planet. Mar 28, 2022. The clone vat has an upkeep of 2 energy per month. Adding more pops via resettlement should help too. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. Sep 30, 2021. Otherwise, have fun, it's pretty much easy mode. The Livestock can then be subsumed into the Hive via Centers of Elevation. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Stellaris. Late game you can get to having +18 pop assembly per planet so dipping 10 or so jobs into. You're still a Hive Mind -your pops don't use consumer goods and don't feel happiness- but you can have non-hive-minded pops and appear as a non-hive-mind for other empires (at least for a while). Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. 100% habitability. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Yes. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. Devouring Swarm is good, but thats it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ascetic. Now if they intentionally banned this form of data sharing among machines to preserve individuality. [deleted] • 1 yr. A singular mind, a or entity, spread out over many bodies. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. hive minds don't have bureacrats or admin buildings. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. This page was last edited on 13 April 2017, at 11:37. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. r/Stellaris. While Aquatic Hydrocentric pops on an Ocean planet will get +15% to basic worker jobs, Hive planets give +10% to all jobs and lift district limitations which more than makes up for a paltry 5% difference in productivity. ago Maintenance Drones produce amenities, so yes. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Delay/dedicate less buildings towards amenity production. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. Many people may think hive-minds being many drones forming a single. They are not the all-or-nothing type from before, but they still leave a surplus of those. Related Topics. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. Content is available under Attribution-ShareAlike 3. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. AKA using caretakers to play Optimus Prime: The faction. ; About Stellaris Wiki; Mobile viewYes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. A big nerf on Drone edict: 25% pop growth -> 10% pop growth. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. The Parasitic ones use pops from other empires to grow more native pops. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. I bring Order to the Chaos. 0 unless otherwise noted. With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. "We believe that our constructors were in fact gods" Wormhole FTL. Jump to latest Follow Reply. Blue ones that increase habitability will let you hit 100% habitability on all worlds. We want to have only enough of stay over 50% stability. Look at Traditions. #14. do not produce faction unity). However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. Not really, no. Yes, Deviancy is a distinct problem for hive minds. I'm in a situation where I had conquered a 28-pop primitive world within the first 10 years in the game. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build. It is in the Ethics circle - the icon in the exact middle. 5 more amenities and add <3 more to empire size and <3 more deviancy. Another way to think of a hive mind might be that you have a species of. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. If I understand the term correctly that means it's not one overmind directing everything, but countless smaller minds acting as one. Or a ring-world later on. Their bio trophies are happy though). 2 per Job with the Versatility Tradition. They can not survive with others so they either evacuate or die under others or expatriate the original species. Seems weird for a design supposed to be not afflicted by happiness but in need of amenities nevertheless due to maintaining (somehow) stability. Habitability is an important pop growth modifier. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. A single organism, where every part that *looks* independent is really no more independent than our fingers. Crypto1. 1; 1; Reactions: Reply. This could come in the form of a percentage bonus. Then I consume every world I see. ago. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. . There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. Which, like all other genocidal civics, is top tier. Lowered the spawn chance for the legendary paragon Keides by 75%. they use synapse drone jobs to increase admin capacity (and also amenities and unity). 3 years for a clinic to break even and 111. Well, in that case, the current system makes sense. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. Which, like all other genocidal civics, is top tier. While not lighting the world on fire. . I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. That bonus resources from pops isnt useful at start, pick it up when you reach dna resesrch/ascensión perk, try to stay at war and devour enemies planets, it helps with your lack of pop growth, the desicion devour planet isnt a toggleable, so reneame the conquered planets and keep an eye on em to make the desicion again, and remember to remove all. #3. Yes, Hive Worlds are superior to Ocean worlds even for Hydrocentric Aquatic pops. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for. While amenities are a large COST, they are not a large ISSUE. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. I have a delicate balance of. However! I have been thinking i need to try hive mind soon. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. Personally I'd rate the Precursors as follows:and cuts out trade value means that power players can outperform any hivemind player if they have a well polished strategy. A big nerf on Maintenance jobs right at the start of 2. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. . Amenities Consumption: - Distribute Luxury goods. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. Luckily I started on the edge of the map and quickly found two or three main chokepoints that I fortified, buying myself security from any AI invaders. The most you can do, if you go genetic. Which gets smaller the more techs/traditions you research. 75 housing while livestock/domestics take up 0. You get a spawning pool which is similar to the gene clinic, but takes only one pop. Ultimately hive minds are just underbudget though. Devouring Swarm is the best tech-setup of the Hive Mind. g. Hive minds are allready brokely overpowered in fiction: Instant unblockable communication. For a hive mind, that 50% bonus to pop growth is standard and on every planet, with the straight boost from being. Hive Mind Housing Districts don't even give jobs for Amenities (only 9 Housing). As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). But at…Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. Not only that, it reduces your drones’ need for amenities. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. If you want that AP as a hive mind you go for the unity and amenities bonuses. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. ago. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Dunno if Unruly still a good hive trait. However, they'd function in Stellaris terms like a normal empire. A normal empire has to unlock the other three slots and I think the sixth slot is gated behind tech IIRC. Long story short: Its a combination of poor stats at virtually every corner for Hiveminds. Progenitor hives overall are the strongest hive, even slightly stronger than overtuned hive which is already overwhelmingly stronger than the other hive options. ago. Fluffy-Tanuki • Agrarian Idyll • 10 mo. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. bjamminloe Mar 27 @ 9:37am. You need the genetics tree to “un-hivemind” them. We want to have only enough of stay over 50% stability. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. That helps when I'm trying to get to Evolutionary Mastery techs faster. An idea I've had for hive minds, is that they become obsessed with sapient culture, they love individuals for the art they create that a hive could not conceive of. ago And the same is true for Machine Intelligences as well. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. Hive minds need more flavor as they are currently lacking compared to machines and other empires. The are a single mind gestalt consciousness. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. gestalts do not have factions, and thus, produce less unity. The ascension paths, Prosperity, and Supremacy are just better than the other traditions. But automation is still rather terrible at this. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. Hive minds have always felt boxed into a minor villain role, while simultaneously removing several mechanics that make empires interesting without replacing them with an equivolent. This is why hive mind should need consumer goods. The need for mineral increases even further if using a lithoid hive. I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Here are the best hive mind civics. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Galactic force projection galactic wonders, master builders and hive worlds. Con. Adaptability is useful as 10% more is a +5% growth +5% job production. If you need amenities, just build a Nexus District. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. " This certainly isn't entirely without merit. Hive minds dont get access to entertainers or domestic servants for those bulk amenities and can't just lay down decisions/modifiers like regular empires to cover shortages. Hive-Minds tend to play in a pretty isolationist way, only concerned about the hive surviving and thriving. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. My favorite empire in stellaris was always hive mind. To assimilate biological pops into machines, you need to start as a biological empire, and take the Synthetics tradition tree, which you unlock by taking the Synthetic Evolution ascension perk. Content is available under Attribution-ShareAlike 3. Hive minds are weaker than default or machine empires. Robots can do the work instead of your species in Stellaris, so you should learn how to take advantage of them. Robots, too. . Industrial (consumer goods. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. ago. Lets look at the crazy pop assembly availble to hive mind empires! Join me in my first Stellaris multiplayer in the new patch, as. The new Holdings system is too great an opportunity to pass here. Advice for Hive Mind? I’m playing a Hive Mind for the first time, and I find myself micromanaging the economy way more than I normally do. ) More posts you may like r/Stellaris Join Finally, you don't need high Amenities. Elitewrecker PT Mar 27 @ 11:26am. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. 83 and 11. . 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. Not really needed. Fungalloid hive minds get amenities from their unity buildings. Some pre-FTL civs can convert to hive mind (fun to watch, btw), but any human operated civ has to start as hive mind. Think of amenities in machine empires as unit maintenance. Stellaris Gestalt Civics explained and ranked into a tier list. I go from one turn at +9 amenities to -34 the next. Hive minds have 1 very good civic in devouring swarm. #2. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. Unsure of the optimal acension perk choices, but Hive Worlds are definitely worth getting for their production boost. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. ago. ago. A lack of amenities negatively affects your stability. Really really bad. What rights can be selected depends on whether the species is the main. I just ignored it because I thought it might be some leftover from a conquest. #3. It makes it a lot easier to colonize worlds with low habitability. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. ago. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. Could be an ascention perk or some research project. They didn't have the ethic attraction boost and instead had more unity. First, hive minds have the strength of having reduced effects of sprawl: this effect is enhanced in the cybernetic path due to the effects of cyborg tradition tree. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. This page was last edited on 11 February 2020, at 18:14. Artistic-Side-3896 • 2 yr. Hive-minds have a bonus to pop growth. In Stellaris a hive mind empire doesn't work like a bee hive or ant colony, which use chemical signals, sent trails,or even certain sounds. I'd argue that gestalts do get a pretty good deal with all four nodes unlocked from day one. Now if they intentionally banned this form of data. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. This. I'm sure it's much better for an organic hive mind. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . Talented. There is one exception to this and that is displacement. Thanks goodness, hivemind habitats are a lot better than those of regular empires. Which gets smaller the more techs/traditions you research. TL;DR: Necrophage Hive Mind should defensive crouch the first 30-40 years to build a dominant starbase economy before taking the offense powered by catalytic converter. You'll need to prioritize energy production as much as possible to support your empire's growth and. 7 for the upgraded one. Hive mind farm planet exploit infinite late game food and soc research. Nihilistic Acquisition fundamentally changes the way you can wage war and is incredibly valuable. Having just finished a run using a Progenitor Hive, I have a few thoughts. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Now the question is, on which kind of planets would I boost amenities with. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. In the context of machines, amenities do not. 8 housing). Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. Brain Drones now cost 3 energy and 3 food (or minerals, lithoid) instead of 6 minerals, akin to synapse drones. It looks pretty weird to have humanoids walking around an eldritch planet lol. Apples and oranges. Jewbacca1991 • 3 yr. This seems to be the key to actually being able to play the game for Hive Minds. Sep 30, 2020. Stellaris hive minds are a Gestalt Consciousness. However, if the amenities deficit is small you're often better off just eating the penalty. For all the hype YouTubers and Redditors put into amenities for hive minds, it's really not that big of a problem. Business, Economics, and Finance. 8 per Job, or from 6 to 7. Terraforming hive worlds is much more expensive than Gaia is for normal empires though, around 10k vs 5. Loosely based on the Baol precursors and the relationship between certain species of ants and acacia trees. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. That helps when I'm trying to get to Evolutionary Mastery techs faster. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. Originally posted by Esoteric Reference: Yeah -30 isn't a big deal. 6 ! Capured from the Orion beta stream. Going from 40% to 50% is pretty much irrelevant as a Hive Mind. It could also have other flavor differences, like some buildings having different names and some aspects simply. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. #? May 3, 2021. . Allow me to correct that and provide a build specifically for a Machine Empire in Stellaris. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. Maintenance drone gives +4 amenities -- This feels really inefficient. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. 79 which is only a 5. New Hivemind Civic in 3. It creates Deviant Drone jobs that suck drones out of productive jobs, and cost a bit of Energy too. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. This suggestion would actually be. This goes double for Hive minds and Machine Empires. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. 16 votes, 20 comments. This does, in fact, make them plural, rather than singular. 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. . For simplicity sake. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. The hivemind isn't bad, and I'm sure you are stronger than it seems, but you have to think, the other empires scores are also based on things you can't obtain such as alliances, vassals, etc. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. However, the only way I have found, for now, is with situation Organic Singularity. A big nerf on Maintenance jobs. I've been playing as a Hive Mind since 1. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. However, I have some questions. Any help is appreciated. Is there a good way to boost. ago. Nexus Districts are the Machine Empire equivalent of City Districts. Food as a multipurpose resource is a good step but empire pirates don't really make sense for hive minds. e. Even if you are a peacefull hivemind the deviancy becomes a problem when your planets starts getting to around 80 pops, you need two sentinel buildings around 100 (At least my empire did, how the empire is built might off course effect it). A hive planet, a mining world, and a fortress world at least. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. 2. It does this in three parts: Balance. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. ago. Prosperity, Expansion and Discovery are all viable imo, just depends on your play style and setup. No factions means no free unity, and that free unity matters.